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Posts Tagged ‘innovation’

Oglivy Notes:

Friday, April 15th, 2011

Collaboration and Competition, Ogilvy Notes from SXSWi 2011

Austin’s annual SXSW interactive festival always brings great insights from industry leaders in emerging technology, social media and inovative ideas. This year, the good people at Ogilvy compiled their notes and made them available on Ogilvy Notes. I’ve included a few of my favorites, but if you’re interested in learning more about this year’s SXSWi, be sure to check out the full set of notes here.

How to Innovate at Big Companies, Ogilvy Notes from SXSWi 2011

Mr. Marshmallow & his challenge.

Thursday, March 10th, 2011

Collaboration is key for development teams. Development is hard, and it’s not getting any easier; projects are more complex and always changing.

In 2010, Tom Wujec reintroduced the Marshmallow Challenge, designed by Peter Skillman at TED. The premise is simple: “in eighteen minutes, teams of four must build the tallest freestanding structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. The marshmallow has to be on top.” Since Skillman’s introduction, Wujec has conducted over 70 marshmallow challenges with leaders of the Fortune 50 companies, architects, engineers and students.

Results vary from team to team, but not as you might expect. According to Wujec, “Among the worst are recent graduates of business school. It’s actually amazing to watch them: They fight. They cheat. They produce lame structures.” Among the better teams? Recent graduates of kindergarten. He suggests that while business grads create a single plan and try to execute, kindergarteners prototype and iterate. They try, fail, try, fail… until something sticks (or, in this case, the marshmallow stays).

First Graders from Mrs. Larson's Class

Christian Prusia, Vice President of Sales at Jama Software, conducted his own Marshmallow Challenge in Mrs. Larson’s first grade class. Like Wujec, he found the kids to be collaborative and build structures through trial and error. The kids loved the experiment, and he’s conducted several experiments since his first. Next week, he’ll lead all the first graders at the elementary school — along with their sixth grade partners — through the Marshmallow experiment.

What he’s learned? A little prototyping and collaboration goes a long way. As Wujec says, “design is a contact sport.” We have to bring our experiences together, apply different skills and think, feel and do the challenge.

The fundamental lesson, I believe, is that Design is a contact sport. It demands that we bring all of our senses to the task and applying the very best of our thinking, feeling and doing to the challenge. Sometimes a little prototype of this experience is all we need to take us from oh-oh to ta-da.

Other lessons from Wujec’s experiments? Incentives aren’t enough. Different skills matter. For more information about the Marshmallow Challenge, Wujec’s TED talk and more about the results, check outwww.marshmallowchallenge.com.

After the Marshmallow Challenge in Mrs. Larson’s first grade class, our own “Marshmallow Guy” received thank-you notes from the students. Here’s a quick sample:

How do savvy teams deliver successful projects? [Infographic]

Monday, February 14th, 2011

I’m continually amazed by human ingenuity. Each year, teams innovate projects and change the ways we interact with each other and with our stuff (technology, products, software. The list goes on). As important as it is to innovate, it’s tough. Make a quick Google search of “innovation,” and you’ll see about 165,000,000 articles, blog posts and arguments for innovation.

At the beginning of the year, we co-sponsored an industry survey of the challenges & trends in project management for 2011. We took the results from the survey and created an infographic highlighting the themes and processes that today’s teams use to innovate. So what are teams doing to manage their big, hairy projects and tame the scope monster? Check out the chart in full:

For more information about the State of Requirements survey or to download the full report, click here.

UPDATE (Febraury 23, 5:52 pm): Follow as the scope monster makes his way through the Internet. Read about Big Hairy Projects on We Love Datavis, NOTCOT.org, Visualoop, UrbanCartography, Philippe Back and Better Projects.

It’s all about iteration.

Thursday, February 3rd, 2011

Developing new products can be risky, time consuming and down right costly.  Yet, breakthrough new products and apps continue to steal the spotlight and grab the headlines.

However, according to the 2011 State of Requirements Management Report, “bringing new products to market” is not the main goal for most teams.  Based on the survey results, the stated goal for 88 percent of projects is “enhancing existing products.”  The reality is we spend more time and energy on incrementally enhancing existing products to make them better.  It’s all about continuous iterations.  Listen, plan, build, test.  Rinse and repeat.

In December 2010, Jama Software partnered with Ravenflow to conduct an industry-wide survey including over 800 participants about the challenges, trends & successes in requirements management today. For more information about today’s world of RM, download a copy of the 2011 Report or attend the Trends & Technologies Webinar on February 10th.


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